Mathematical game

Results: 903



#Item
91Game theory / Academia / Abstraction / Mathematics / Solved game / Mathematical game / Computational complexity theory / Mathematical problem / Nash equilibrium / Regression analysis / Extensive-form game

Using Regret Estimation to Solve Games Compactly

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Source URL: poker.cs.ualberta.ca

Language: English - Date: 2016-04-19 16:33:23
92Mathematical optimization / Cybernetics / Operations research / Evolution / Multi-objective optimization / Genetic algorithm / Evolutionary algorithm / Program optimization / Optimization / Artificial intelligence / Simulation

A serious game for understanding artificial intelligence in production optimization Anna Syberfeldt and Sanny Syberfeldt Abstract— This paper describes a serious game that can be used to teach and demonstrate productio

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
93Game theory / Price of anarchy / Mathematical physics / Joseph Fourier / Ordinary differential equations / Fourier analysis / Mathematics

Edge pricing of multicommodity networks for selfish users with elastic demands (Extended abstract) George Karakostas∗ Stavros G. Kolliopoulos†

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Source URL: www.cas.mcmaster.ca

Language: English - Date: 2006-04-17 13:50:05
94Cybernetics / Search algorithms / Applied mathematics / Mathematical optimization / Evolution / Gaming / Mathematics / Mastermind / Genetic algorithm / Algorithm / Evolutionary computation / Fitness landscape

Assessing efficiency of different evolutionary strategies playing MasterMind Juan J. Merelo, Antonio M. Mora, Thomas P. Runarsson and Carlos Cotta Abstract— A MasterMind player must find out a secret combination (set b

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Source URL: game.itu.dk

Language: English
95Gaming / Leisure / Game theory / Abstract strategy games / Video game development / Game artificial intelligence / Paper-and-pencil games / Mathematical games / Game Description Language / Game design / Combinatorial game theory / Zillions of Games

Microsoft Word - INS_EprintsCoverSheet_Apr08.doc

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Source URL: eprints.qut.edu.au

Language: English - Date: 2010-06-09 10:27:41
96Evolution / Cybernetics / Mathematical optimization / Puzzles / Operations research / Evolutionary computation / Chess / Genetic algorithm / Maze / Outline of chess / Evolutionary algorithm / Algorithm

Automatic Generation of Game Elements via Evolution. Daniel Ashlock Abstract— This study presents a system for automatically producing puzzles for use in game design. The system incorporates an evolutionary algorithm t

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
97Computational neuroscience / Applied mathematics / Academia / Artificial intelligence / Cybernetics / Formal sciences / Artificial neural network / Mathematical psychology / Computational intelligence / Real-time strategy / Institute of Electrical and Electronics Engineers / Strategy game

Microsoft Word - EvolvingNeuralNPCswithLayeredInfluenceMap_4장짜리_-1123.docx

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:36
98Mathematical analysis / Logic / Mathematics / Game theory / Utility / Probability theory / Expected utility / Choice modelling / Expected utility hypothesis / Preference / Lottery / Monotonic function

A GENERALIZED NOTION OF PROBABILISTIC SOPHISTICATION THAT APPLIES TO AMBIGUOUS BELIEFS 1 For the latest version click on the title

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Source URL: www.personal.psu.edu

Language: English - Date: 2016-05-09 10:34:17
99Game theory / Price of anarchy / Mathematics / Nash equilibrium / Flow network / Mathematical analysis

Equilibria for networks with malicious users George Karakostas∗ McMaster University Anastasios Viglas† University of Toronto

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Source URL: www.cas.mcmaster.ca

Language: English - Date: 2003-12-28 20:54:33
100Dynamic programming / Markov processes / Mathematical optimization / Mathematical analysis / Probability theory / Systems theory / Operations research / Equations / Markov decision process / Bellman equation / Markov chain / Reinforcement learning

Using Markov Decision Theory to Provide a Fair Challenge in a Roll-and-Move Board Game ´ Eric Beaudry, Francis Bisson, Simon Chamberland and Froduald Kabanza various means. For example, artificial players may have a

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
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